Takeover Ad
Takeover Ad
7 November 2021

Publisher: Self Published

Written By: Nathan Jones

RRP: £7.99 / $9.99 (Paperback) | £2.99 / $4.12 (Kindle)

Reviewed by: Sebastian J. Brook

Imagine, if you will, a world that blends The Matrix, Mortal Engines and TRON, - this would go some way to giving you just a taste of the mind-blowingly brilliant world that Nathan Jones has given us in Travelling Without Moving. In fact, it's fair to say that, right from the off, this book, even in light of the comparisons, is genuinely unlike anything we've ever read before.

Focusing on Napalm Carton, the story explores his self awareness of the world he lives in (Kaputt) and the suspicions he has about the very reality around him. A mystery that takes you right up to the last drops of ink to unravel.

The exploration of multi-faceted aspects of reality is realised in lavish detail. From the moment we see Mokey taking Napalm's Willy Wonka-esque, mind-enhancing concoction we are catapulted into his game like world - and like all good stories, it has a beginning, a middle and an end. Jones' world-building is king here; the lore, the sounds, the shapes and the very fabric of the detail he paints, enwraps the reader in totality. It's like putting on a VR headset and being immersed in a new world; you completely forget everything around you and focus only on everything before you.

The disparity between The Americas (the Western half of Kaputt) and Kaputt Real (the Eastern half), is almost akin to The Man In The High Castle; the West VS East 'us and them' duality, almost serves as an underlying theme throughout the book - in many different forms. On this front, Jones' work feels very much on a higher intellectual plain than you may at first think. There's purpose and planning that slowly reveals itself in several 'Aha!' moments, or even back-pocketed until the very end. It's impressive to say the least. 

There was a section in the book that reminded me of a kids TV show I watched, growing up, called Knightmare, in which a team of kids enter a virtual reality type game world, where they have to survive on their wits, whilst making smart choices along the way. Every now and then they would arrive in a room with a table which has a selection of items you need to choose from - I couldn't help but feel pangs on nostalgia as I read that paragraph:

"The scullery door, yes, a scullery door, was locked. He didn’t have the key, and he needed to get out. That was all that mattered. On the table sat a selection of items: a pocketknife, a compass, a box of matches, a tin pot of glue, a length of copper wire, and a hessian sack of quick-rice.   ‘Ok,’ he said, his voice flat and mechanical.  ‘Classic locked room puzzle, I reckon.  How do we get out of here?’

It also made me sit up and realise just how worrying the prospect is of being trapped somewhere you *know* just doesn’t feel right. That every move you make is somehow pre-determined or destined to be outplayed. It can be a real rabbit-hold moment for the reader if you truly allow yourself to be immersed in the allegory.

From the clockwork sun of Kaputt's bio-dome, to the rich tapestry of realities, characters, cultures and devices, Travelling Without Moving is truly a ground-breaking piece of literature that captivates the imagination, frees the mind and ensnares the reader in Jones' mastery.

There's a hell of a cliffhanger, too - one that Doctor Who itself would be proud of. With the seeming promise of more adventures to come, this epic work - and it really IS epic - will take some beating. 


+  Travelling Without Moving is Out Now!
+  Buy this book from Amazon.co.uk!
+  Buy this book from Amazon.com!
+  Follow @NathanJonesBook (Nathan Jones) on Twitter.
+  Follow @SebastianJBrook (Sebastian J. Brook) on Twitter.
+  Follow @DrWhoOnline (Doctor Who Online) on Twitter.  

RSS Feed
News Key
News Home
General
The New Series
The Classic Series
Spinoffs
Merchandise
Site
Blog Entries
Reviews Key
Reviews Home
Books / Magazines
DVD / Blu-ray
Audio
Toys / Other
TV Episodes
Search
Retro Tees