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REVIEW: Big Finish: Main Range - 245: Muse Of Fire

Manufacturer: Big Finish Productions

Written By: Paul Magrs

RRP: £14.99 (CD) / £12.99 (Download)

Release Date: December 2018

Reviewed by: Nick Mellish for Doctor Who Online


"Oooh la la! It's been a long time coming, but the Doctor is about to be reunited with Iris Wildthyme! They're both in 1920s Paris and everyone's flocking to Iris's salon.

But wait...! What's that noise..? Thud thud thud...! It's the soft, approaching feet of a small and acerbic Art Critic Panda...!"

December 2018 for Big Finish’s main range of Doctor Who plays gives us two Winter treats. With Colin Baker in The Hunting Ground, we’ve snow and isolation and wolves a-running, whereas with Muse of Fire we’ve something with a far lighter, end-of-term feel.

The play gets off to a very good start, bursting in with the full edit of the Sylvester McCoy opening theme tune instead of the truncated version Big Finish usually use. It’s a small thing, but it grabs your attention immediately and suggests an attention to period detail… that is almost immediately kicked to the curb for pandas, nude modelling and a bus bound for Putney Common via the Multiverse.

Yes, Iris Wildthyme is back in all her glory and wild eccentricity and Muse of Fire takes that as its lead. The play is set in Paris in the 1920s, a time of artists and poetry and creativity and - but of course - alien ne’er-do-wells. It’s a fun setting that fits Iris well and also the Doctor, not to mention Panda, whose art criticism is sending waves rippling through the city and perverting the known course of history.

Now, I’ve heard some grumbles about Ms Wildthyme in the past; people claiming she should be confined to spin-off media and her own series instead of lumped in with the good ship TARDIS, irrespective of her roots (discounting the Phoenix Court Iris, that is). These same voices will hold up the charge of silliness, idiosyncratic writing and everything being a bit over the top: to which I say, go for it.

Give me an authorial voice that has purpose and drive (and love him or no, Paul Magrs’ writing certainly does when given freedom as is the case here). Give me over-the-top action (seriously, have people never seen the show?)

And as for silliness? Yes please. I said earlier that this play is lighter, but that’s not a bad thing. It’s lightness with a wink and a breath in its lungs, in a script with depth and heart and weight amid the silliness: and oh! How glorious it is to be silly sometimes. Doctor Who is often at its best when it’s smiling and Muse of Fire is worth grinning over.

I noted depth a moment ago, because this play has it in spades. It’s a sincere and sweet look at artistic integrity and feeling valueless when surrounded by others more successful than yourself. It’s a search for validity in your work and voice, and a sombre warning to not let that make you blind to the love of others who aren’t possessive of an artistic mindset. That it has that weight and also a cybernetic panda is about as Doctor Who as you can possibly get. Plus, Hex gets his kit off, which will get a lot of fan approval from certain quarters.

There are fingers one could point if one was minded to. The disposal of the big bad near the end feels rushed, for example, and the final line feels a bit like there is meant to be a musical swirl or follow-up sentence after it; the end theme tune coming in surprises the listener a little. But frankly, I don’t care.

This is a fun play to listen to and everyone, from Magrs to the cast, to Jamie Anderson directing, all seem to be having a lot of fun. Indeed, McCoy is full of enthusiasm in the extras for this release and that’s lovely to hear. Hopefully it’ll encourage more intelligent nonsense: and I mean that in the most loving way possible. Let’s hope that the flame lit by this muse of fire keeps on burning for a while yet and inspires more of this quality down the line.


+ Muse Of Fire is OUT NOW, priced £14.99 (CD) / £12.99 (Download).

+ ORDER this title on Amazon!


Review: Signs and Wonders - CD

Manufacturer: Big Finish Productions

Writer: Matt Fitton

RRP: £14.99 (CD) / £12.99 (Download)

Release Date: September 2014

Reviewed by: Nick Mellish for Doctor Who Online

 

“The end of the world is nigh. That’s what everybody is seeing in their nightmares. That’s why they are congregating in Liverpool for the party to end all parties, hosted by Rufus Stone, a celebrity turned doomsday prophet. He claims he’s the only one who can save them when the day of judgement comes. Because he’s on the side of the angels.

The Doctor, Ace and Hector arrive to find the city in the grip of apocalypse fever. There are lights in the sky, earthquakes and power cuts. The Doctor is determined to investigate, while Ace is more concerned about finding a way of restoring Hector’s lost memories.

Meanwhile, in the river Mersey, hideous, slug-like creatures are stirring...

 

***

So, here we have it, then: the absolutely-definitely final story for Hector/Hex we-promise-this-time-honest story.  I don’t think I need to put into words here the amount of scepticism I had going into this play, though I was comforted by the knowledge that the other two in this trilogy have been damn good.

I’ve been growing a bit… tired of the trilogy format for the monthly releases recently as it has perhaps grown a little stale, and you have to wait a long time between releases to encounter favourite Doctors or companions again, which can be a tad frustrating and stifles any real growth in affection towards said characters, but thus far this one had bucked the trend by giving us two strong releases back-to-back for the first time in a while.

I was also very, very wary of listening to yet another story in which they should get rid of Hex.  He should have gone in A Death in the Family, no doubt about it, but this was put on hold and, in fairness, there was some nice trickery going on with the Black and White TARDIS plot thread, and Protect and Survive was an incredible play.  And then Hex should absolutely definitely have gone in Gods and Monsters, and when he failed to then, I must admit that I just gave up.  It hasn’t diminished the quality of plays following, but was a really, really silly thing to do.  So then, exit point number three: does it make good on it?

I am pleased to say that Signs and Wonders does indeed, and also ends this strong trilogy on yet another strong release.  Set in Liverpool, a mysterious preacher man is foretelling the end of the world, people are having premonitions about their deaths, and Hector/Hex is fed up with not knowing who he is, and wants to return to his home, or the closest he has to one, to try and gain some perspective.  Throw in the return of Sally Morgan, some gods and slug monsters, and the scene is set for something final with a lot of explosions along the way for good measure.

At first, I feared that this story was simply going to replicate the big bangs and Elder God-related techno-guff of Gods and Monsters, but it quickly shows itself to have more heart and a plot two steps away from manipulation and ensuing confusion.  It’s also got Jessica Martin being wonderful in it as a Reverend who enjoys brass rubbing, which is nice.

As with the other plays in this trilogy, Matt Fitton gives us a good, strong story for Hex/Hector across four episodes, one which makes use of the plot developments for him without them getting in the way.  There is also plenty to do for the other characters, with the Seventh Doctor in particular having some fun with his brolly and Amy Pemberton excelling once more as Sally Morgan, one of my favourite additions to Big Finish in recent times.

I do not want to give much away here, but the play concludes with a very definite ending for Hex/Hector and a nice nod to the future for the Seventh Doctor and Ace, tying in to events we’ve already glimpsed in adventures such as UNIT: Dominion.  It’s a neat step forward.

The ending for Hex/Hector itself is absolutely perfect, and Fitton should be given full credit for pulling it off.  It’s a far, far more satisfying ending than Gods would have been in hindsight, though I still maintain it was where he should have gone if not in Death, which was every bit a natural conclusion to his character as this play is.  You couldn’t wish for a better ending to his story though, so colour me satisfied.

What is frustrating though is that it ever even got to this stage.  This is indeed the perfect ending (a Big Finish, if you will), so why didn’t we get this before? Why did we not get a trilogy as strong as this earlier? I’m glad that Big Finish got it very right ion the end, but disappointed that it took so very long to reach this destination.  It shows a lack of confidence in direction and an unwillingness to let go of actors and have the stories suffer accordingly.

The future is definitely looking brighter now, but please: have the courage of your convictions and know when to stop.

 

Review: Mask of Tragedy - CD

Manufacturer: Big Finish Productions

Writer: James Goss

RRP: £14.99 (CD) / £12.99 (Download)

Release Date: September 2014

Reviewed by: Nick Mellish for Doctor Who Online

Review Posted: 16th September 2014

“Athens, 421 BC. An ancient civilisation of philosophers and poets and the birthplace of theatre. The Doctor has decided to show Ace and Hector how it all began, with help from the great comedian Aristophanes.

But life in Athens is no laughing matter. There’s the ever-present threat of invasion from the Spartan horde. The plague that turns people into the walking dead. The slavery. The tyrannical rule of the paranoid, malicious Cleon and his network of informers. And the giant flying beetle with knives for wings that stalks the city streets at night.

What Athens needs is a hero. And who better to be a hero in ancient Greece than a man called Hector?”

***

Before I even get going, I’m just going to take a second to assert what I did in my review of Revenge of the Swarm: I’m not going to bang on in this review about whether or not they should have brought back Hex/Hector.  They shouldn’t, but that’s a discussion for... well, probably the release after this one.  Instead, I’m going to focus on the play as its own entity, away from these things, for now at least.

The second in this trilogy of Seventh Doctor/Ace/Hex-sort-of-ish plays, Mask of Tragedy takes us back to Ancient Greece, a time of political reform, war, new ideas, philosophy, and, it turns out, space tourism and a lot of fun.  Barely two minutes have passed before it’s revealed that in Greece around this time, everyone is well aware of time travel and aliens, because... well, because it’s Greece around this time, so every time traveller wants to visit it!

It’s a great idea: funny, silly, cheeky, a little bit Iris Wildthyme, and perfect for a play that honestly made me laugh aloud at least twice an episode.  I simply was not expecting this play to be as funny as it is.  I’ll confess that despite liking James Goss’s writing and the Seventh Doctor (heck, I like all the Doctors, even... no, no, especially Edmund Warrick), this play didn’t hold much expectation in my mind before listening to it.  Perhaps it’s due to my apathy towards the resurrection of Hex/Hector, but regardless, it is often the way when two plays in a run get released in the same month: you’re aware, especially so in this case, that a finale of sorts is in the pipeline, and so it’s easy to lose sight of what else is there.  I remember when this happened with Paper Cuts, which proved itself to be one of the best Sixth Doctor/Charley adventures out there, and this is certainly every bit as strong a release as Revenge of the Swarm was last month, so I dearly hope it doesn’t get overlooked.

The play kicks off with Ace acting as a Greek chorus and giving us hints of what’s to come, which is at once confusing and intriguing.  We’re then thrown into the action, with Hex still not the Hex we once knew and the Seventh Doctor in a toga, keen to take a trip into history, but one with an ulterior motive, as it soon transpires that he is sponsoring the comic playwright Aristophanes and, in his own words, wants to keep an eye on things due to the nature of all things time travel converging on this one place in time and space.

We soon get a playwright bemoaning his art being sullied by an audience’s taste for fart jokes, Ace as a proto-Feminist freedom fighter, a not-very-good space traveller who is only there for kicks and lessons, Spartans a world away from their depiction in 300, and Hex/Hector lost and adrift in a time he finds hard to cope with, with the titular mask proving that he is not the man he was.  Indeed, Ace and the Doctor find themselves treading on eggshells to not remind him that he’s not this guy they once travelled with, and this is shown up time and again here when Hex/Hector is thrown into the past and expected to cope in the way Hex used to be able to.  Indeed, this is a play which uses the Hex/Hector plot device to full effect, both with regards to story and drama, and it is also a play which doesn’t forget what has just come before, with Swarm proving itself to have an effect on his character here, too.  It’s an example of continuity being used in a smart and effective way, as opposed to a clunky one.  You don’t need the lines nodding towards Swarm in there, but it helps explain a few things.

Sylvester McCoy and Philip Olivier are in fine form throughout the play, though Sophie Aldred perhaps suffers a little by having an Ace who is used mainly for comedy and is given some... questionable lines.  I’m sure having her bellow “I’m gonna teach ya... how to gatecrash!” works well in a comic strip, but on audio it’s a little bit wince-inducing.  That said, Aldred does spar well with Emily Tucker, with whom she is paired with for a fair chunk of this play, and she plays some of the tender moments between her and Hex/Hector rather well.  Why do birds suddenly appear, etc.  I suspect we’re heading towards tears before bedtime with this budding romance, as hinted at in Swarm as well.

Mention has to go to Samuel West as Aristophanes in this play, who manages to be blackly funny and wonderfully dour in equal measure throughout.  He also steals the show in the CD extras by being so damn nice and loving towards Dimensions in Time, which is genuinely touching and pleasingly fan-ish to hear! It does make me sad though that he never once wishes upon someone that they are doomed to go on a journey... a very long journey.

Whatever my misgivings towards Hex/Hector, the same cannot be said for this play which, like Revenge of the Swarm, is good fun throughout.  We have an ending approaching though: a definite ending this time, apparently.  I am not sure that I really believe Big Finish on this one, but let’s play along with them and say it’s true.  I want it to be true, and if that play can be as good as the two preceding... well, maybe I’ll be pleasantly surprised once again.  Here’s hoping. 

Review: [189] Revenge of the Swarm - CD

Manufacturer: Big Finish Productions

Written By: Jonathan Morris

RRP: £14.99 (CD) / £12.99 (Download)

Release Date: August 2014

Reviewed by: Nick Mellish for Doctor Who Online

Review Posted: 15th August 2014

“The Doctor thought he had defeated the microscopic Nucleus of the Swarm in his fourth incarnation. He was wrong. It survived within the TARDIS, and now it has brought it back to Titan Base, back to the point of its own creation. It has a plan that spans centuries, a plan which will result in the Nucleus becoming more powerful – and larger – than ever before.

To defeat it, the Doctor, Ace and Hex must confront the Nucleus within its new domain - the computer-world of the Hypernet, the information network crucial to the survival of the human empire. But if the Doctor is to save the day, he has to risk everything and everyone he holds dear...”

***

Did you ever see Tron: Legacy? It came out a few years ago.  It was, as you can probably guess from the name, a sequel to the film Tron from many years earlier and on paper at least, was fan pleasing and moved things on whilst revisiting some old friends.  Well, Revenge of the Swarm is very much Tron: Legacy to The Invisible Enemy's Tron: old settings and old scenes, done bigger and with the different technologies at their disposal and with enough new bits and bobs in between the set pieces to keep you engaged.  We travelled into a body before, so where to this time? We took over some people before, so how many now? The prawn got big before, so how much bigger can it go?

I suspect that a lot of people’s enjoyment, or lack thereof, with Revenge of the Swarm will relate to how much people enjoyed The Invisible Enemy.  I must confess that it’s one of those stories which I have always really enjoyed: space shrimp! A cool catchphrase! Going into a brain! K-9! To my eyes at least, it’s always been an extremely enjoyable tale: a romp, if you will.  Here, years on, we’re back with Jonathan Morris helming the shrimp (a phrase I like so much I’m going to use it again later, just you wait) and his own love for the weird adventure in space and the mind itself is there for all to see.  This is as much a love letter to The Invisible Enemy as it is a story in its own right, but that’s no bad thing.  Morris’s enthusiasm is infectious and with every twist and turn, you can almost imagine him smiling as he puts words into the mouths of the Doctor, Ace, Hex/Hector, and the aforementioned Nucleus of the Swarm.

I’m not going to dwell on Hex here.  I’ve done so before and I fear becoming far too one-track and repetitive.  In short though: should Hex have gone before now? Yes.  He should have left in A Death in the Family, or if an extension was absolutely necessary then definitely in Gods and Monsters.  This isn’t to say that I don’t like Hex (he’s fine) or some of the stories which came afterwards (Protect and Survive was wonderful), but… but the same old criticism I’ve done before, so let’s move on.  Hex here is used rather well and given the set-up we now have with him not quite himself (A Hector is a Half-Formed Thing), Morris at least uses this to his advantage.  He’s definitely… well, Hex in most ways and not pseudo-Hex, but I guess that was always the intention and it’s the little things which mark him out as different that count.  I mean, they really are very little as you’ll be hard-pressed to notice them for the most part, but still.  The ending of the play perhaps signifies more of this to come, so we shall see.  It also addresses the somewhat odd attitude to death, or rather the lack of outwardly caring about it, which the Doctor and Ace sometimes show.  This jars a bit though, given that a lot of Afterlife also covered this and had Ace making similar criticisms there to Hex’s here.  Still, a bit of hypocrisy never hurt anyone.

Philip Olivier sounds like he’s enjoying the material he’s given, as do both Sylvester McCoy and Sophie Aldred.  Indeed, I thought McCoy really sounded happy and at home throughout, something also apparent in the recent first box set of New Adventures with Bernice Summerfield.  Whatever Big Finish are doing with him, they’re doing it right, as McCoy is on fire right now.

We’re also treated to John Lesson being wonderful in a role that is not K-9, which is forever a rare but much-treasured thing, and Morris has taken the time to really think about the logistics of the Swarm: when possessed, for example, why is it that no-one seems to be aware that other people are or are not possessed? Clearly, they lack the sort of mental link you’d expect with this sort of alien takeover and it’s more akin to being drafted into an army.  Little things like this which Morris has taken time over which means a lot and adds up to a very satisfying play.

Am I dead excited for the second instalment in this trilogy of plays? Not as such, but not because of this play itself, simply due to the trilogy format.  I long for a return to the days when every month, for the most part, gave us a different Doctor and companion(s) team as I just haven’t been invested at all in any of the recent arcs and how they resolve (again, partly because they almost never actually end!) but, all that said, I hope it’s as fun as this was, and I would definitely not say no to Jonathan Morris helming the shrimp one more time. (Told you so.)

Review: [164] Gods And Monsters - CD

Manufacturer: Big Finish Productions

Written By: Mike Maddox and Alan Barnes

RRP: £14.99 (CD) / £12.99 (Download)

Release Date: 30th September 2012

Reviewed by: Matthew Davis for Doctor Who Online

Review Posted: 6th October 2012

Arriving in a strange and Hellish landscape, Ace, Hex, Sally and Lysandra have come to rescue the man who unwittingly threw them all together in the first place; The Doctor.

But the rescue will not be easy.

Ancient warriors misplaced out of time are lying dead in rivers of blood and from out of the mists emerge horrifyingly familiar vampire-like creatures. The threads are coming together and the Doctor’s companions come to realise that he has been playing a game; a rematch with an evil from the dawn of time. The past and future will come to haunt them as they become pawns in the endless games of Gods and monsters. 

The pieces are set, the Elder Gods are gathering to bear witness as the Doctor and Fenric prepare to play the contest again. But this time winning may be just the same as losing.

Gods and Monsters is a very difficult play to review. Like Black And White before it, there are so many twists and turns that it would be very easy to spoil your enjoyment. 

It requires not only a great deal of knowledge of the character of Hex but of past stories involving The Forge and The Curse of Fenric. A newcomer to Big Finish may find all this to be quite daunting but rest assured such knowledge is essential to your full enjoyment as this play packs a really emotional and shocking payoff.

Gods And Monsters, the conclusion of this year’s Seventh Doctor range and the final culmination of the many plot threads that have been littered throughout the last few years beginning as far back as Project: Twilight. It seems near impossible that Big Finish could have planned all of this so many years ahead but what they have done is taken everything that has come before, added a few twists and made it all make sense. The play however is not completely perfect, and it’s need to wrap everything up as logically and tightly as possible harms it a little.

Gods And Monsters has many factors that make it a worthwhile recommendation, and the brilliant cast is one of them. Sylvester McCoy, having played a rather reduced role in the previous releases, is back and his performance is spectacular. The master manipulator is completely out of his depth as he begins to see the control of events swept completely away from him. It is a great turning of the tables on this most Machiavellian of Doctors and it will be fascinating to see if Big Finish develops this in future releases.

Ace and Hex are both brought brilliantly to life by Sophie Aldred and Phillip Olivier. The character of Hex is one of the great creations of the Big Finish range and here Olivier proves just what a great contribution he has made to bringing the character to life. 

Maggie O’Neill and Amy Pemberton, having established themselves rather strongly amongst the TARDIS team in Black and White, continue their development throughout Gods And Monsters and are given an excellent scene in which to showcase their talents and the characters relationship to one another.

It was always going to be difficult to recast Fenric, especially in the shadow of Dinsdale Landen, but in John Standing, the Elder God has found a wonderfully chilling new persona. 

It would be easy to just do a retread of The Curse of Fenric, particularly with the inclusion of the Haemovores but Maddox and Barnes play enough with your familiarity of that story to present something new and just as twisted. 

With so many different characters and locations, sometimes in completely different universes and time zones, Gods And Monsters does feel at times a little rushed. The story feels like it needs more room to breathe or at least one more episode to allow all the threads to have equal momentum, but judging by the rather shocking ending it seems the story is far from over.

Mike Maddox and Alan Barnes have created a very worthy rematch with the titular God, as well as a satisfying conclusion to this story arc with the tantalising tease of more shocks to come.

Review: [163] Black And White - CD

Manufacturer: Big Finish Productions

Written By: Matt Fitton

RRP: £14.99 (CD) / £12.99 (Download)

Release Date: 31st August 2012

Reviewed by: Matthew Davis for Doctor Who Online

Review Posted: 27th August 2012

Ace and Hex have just suffered severe mental and psychical torture. Caught in one of The Doctor’s schemes they just barely survived the wrath of Elder Gods. Finally escaping into a now black coloured TARDIS they discover that they are not alone. Inside is former Forge operative Lysandra Astrides and soldier Sally Morgan. 

Both of these women have encountered The Doctor and now claim to have been travelling with him for some months. Confused and seemingly thrown together by design, all of them will have to get past their mutual distrust of one another in the search for The Doctor. By a twist of fate the travellers are separated, arriving in the past and future of one man whose story and name will pass into legend as will the name of the monster he vanquishes. Does the true story about Beowulf and Grendel have any clues to The Doctor’s whereabouts and will the missing Time Lord’s carefully laid plans fall apart at the seams?

Black and White is a story that requires prior knowledge of the last couple of years of Seventh Doctor stories. It is here that the various plot threads that have been littered throughout finally begin to come together. Through the use of flashbacks Matt Fitton does an admirable job of reminding us of all these little clues for anyone coming to this fresh. Your enjoyment of the play however will be increased with an awareness of what has gone on before. 

Black and White is a difficult story to review as a more in-depth examination would give away far too much. In keeping with Doctor Who Online’s spoiler-free policy I will not go into too much detail about what happens except to address some key points.

The Black and White TARDIS plot thread is finally given clarity which reveals some rather fascinating revelations about past adventures and the nature of the TARDIS is general. We get hints as to where this trilogy is heading and it is all strongly linked to adventures gone by. Listening to Black and White makes you want to re-listen to all of the last few Seventh Doctor plays just to see how long this whole plotline has been gestating. 

Not all the answers are given here though as I’m sure all will be fully revealed in the final play of the trilogy Gods and Monsters. Black and White certainly ramps up the excitement for that particular release.

In amongst the revelations is the story of Beowulf and the reality of the how the legend came to be. The difficulty with Black and White is to make room for the lead plot exposition but allow its other story to develop and breathe and it is a credit to Matt Fitton that it does. This story about the reality of the legend of Beowulf could easily have been an adventure in its own right, but as will become clear when you listen carefully; it is linked to the bigger plot going on. Black and White is very entertaining and moves along at a cracking pace thanks to excellent direction by Ken Bentley.

The performances from the main cast are fantastic. It is a real joy to hear Maggie O’Neill and Amy Pemberton as their characters from previous stories Project: Destiny and House of Blue Fire now interacting with our familiar TARDIS crew. Philip Olivier and Sophie Aldred work alongside these new team members really well and there is enough distrust and suspicion to keep the character dynamic always interesting. 

The supporting cast is very strong too - the highlight being Stuart Milligan as Garundel, a character who sounds like a camp and bitchy Billy Crystal. Milligan gives a very funny and memorable performance and it certainly does put a unique twist on the Beowulf legend. 

While not always perfect, Black and White is an entertaining and shocking second chapter which sets up a very promising conclusion to this already fascinating trilogy. 

Review: [162] Protect And Survive - CD

Manufacturer: Big Finish Productions

Written By: Jonathan Morris

RRP: £14.99 (CD) / £12.99 (Download)

Release Date: 31st July 2012

Reviewed by: Matthew Davis for Doctor Who Online

Review Posted: 22nd August 2012

Albert and Peggy Marsden are certainly a very ordinary elderly couple. Living in the North of England in the late 1980s, they go about their day to day business as political upheaval in the East threatens to spill over into Nuclear War.

Albert, following the Government issued leaflet “Protect and Survive” is busy making the preparations to their countryside home should the very worst come to pass. Peggy is expecting their grown up son to be home at any minute, but they are about to get a visit from two very different people. A girl called Ace and a boy called Hex have arrived out of the blue in a strangely white coloured Police Box. 

Taken in by the couple, Ace and Hex begin to see things are very wrong. History is not following its proper course and if that wasn’t bad enough The Doctor has gone missing. Then as the bombs begin to drop on England both companions realise The Doctor will not be there to save them this time.

One of the greatest fears of the 1980s was the potential of any nation armed with nuclear weapons to launch them towards any country it declared an enemy. Nuclear attack was the ultimate in Cold War paranoia and even now it lingers in the memories of those who grew up in that era.

Protect and Survive, the first release in the new series for The Seventh Doctor addresses these fears in an incredibly disturbing way.

Jonathan Morris has clearly drawn on many sources of inspiration for Protect and Survive. Morris uses actual advice issued by the Government to the populace in the event of a nuclear attack. This is given out in a cold and clipped British dialect by the Marsden’s radio. This object not only creates a great deal of tension, but becomes a very important plot device later in the story. This littering of historical details gives the play a disturbing feel of authenticity and for anyone who has ever watched the BBC’s thoroughly bleak Threads it will certainly conjure up many frightening memories.

The first episode is incredibly well written and does an astounding job of balancing human drama amidst the science fiction and apocalyptic elements of the plot. Sophie Aldred and Philip Olivier are absolutely brilliant throughout this story but particularly so in this episode. Without The Doctor they are the ones we turn to for familiarity in this incredibly horrifying world. We really get to see what makes Ace and Hex work so well as companions.

The rest of the cast is superb with Peggy and Albert brilliantly played by Ian Hogg and Elizabeth Bennett. Their characterisation very strongly put you in mind of the Bloggses from Raymond Briggs' heartbreaking Where the Wind Blows, quite clearly another source of inspiration for this story. As the characters of Peggy and Albert dramatically change with the development of the plot, the impact is given great gravitas by both actors’ great performances.

These stories were mostly recorded whilst Sylvester McCoy was in New Zealand filming for The Hobbit but The Doctor’s slight absence does not lessen his impact on the story. The Doctor comes in at several key moments and McCoy is of course brilliant, but this is more of a story about Ace and Hex. For all The Doctor’s scheming and planning, this time they definitely do not have him around to explain what is going on. They are left in the frightening position of having to figure it all out for themselves.

There are plot threads here which have been developing throughout the last few Seventh Doctor releases. The most intriguing is appearances of the black and white TARDIS. In McCoy’s solo he has a black TARDIS adventures and a White one whilst travelling with Ace and Hex. With a very surprise ending to this story it looks like this trilogy certainly promises to answer these questions.

Protect and Survive does somewhat lose some of its momentum as the plot verges away from the Nuclear story into one that has hints of interplanetary consequences, but it cannot be denied that this is a very strong opening to what promises to be a new dramatic trilogy for The Seventh Doctor.