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The 50 Year Diary - Day 255 - The War Games, Episode Five

Will Brooks’ 50 Year Diary - watching Doctor Who one episode a day from the very start... 

Day 255: The War Games, Episode Five

Dear diary,

When the Doctor and Zoe first stepped out of the ‘TARDIS’ and into the Central Control Zone, I was a bit... surprised by the decor. Obviously, I’ve seen The War Games before, so I know what it looks like once they’re out of the various wars, but a bit of time away from the story really hammers the design in. It’s almost like the story is screaming at you: ‘This is the last Doctor Who of the 1960s!’

And yet, I really like it! The room they take Zoe to for interrogation today, with it’s huge black-and-white circle pattern on the wall, looks really striking, and in hindsight, they could almost be making the most of the departure from the monochrome era. The rest of the Central Zone sets are pretty unique as well, and I think a particular favourite has to be the way that the corridors are arranged. The odd banks of shaped 'partitions' create a pretty interesting effect, and somehow they're making it genuinely feel as though we're moving down different corridors, even though it's clear that they're simply changing the position of the camera. I think it's simply that it's not a long, thin set, but a much wider one. The use of the ramp down to where their time machines arrive helps with this sense of scale, too, and creates more opportunities for dramatic shots. Adding the height to the sets in this way has become more and more common over the last few seasons, but the stories from The Seeds of Death on have made it especially clear, and it really does add something.

The style used for the Central Zone extends out across all the other areas of design, too. I’m a big fan of the futuristic guns (the way the different squares flash as the weapon fires kept me amused. I've got a simple mind at times), though the guard's uniforms are perhaps less successful... I'm not all that keen on the way that the controls for their technology work either. While it's a good idea in principal, it does somewhat give the effect of those felt art sets you can pick up in a pound shop...

It’s brilliant that we’ve got David Maloney back for this one, too, since he did such a great job with The Krotons. It’s like with the more recent series, when the director who impresses the production team the most during the regular run gets invited back to do the special Christmas episode. Much of this particular episode has been pretty run-of-the-mill stuff, direction-wise, but there's been some lovely visual flourishes throughout the story so far.

For me, the highlight of today's episode has probably got to be the Doctor himself. Troughton really is on fine form for his last story, and they're showing off as many sides to this incarnation as possible before we see him bow out for good. Both yesterday and today we're being shown the fiercely intelligent side to him, as he tricks his way into finding the information that he requires. Yesterday he managed to get a scientist to give him all the information needed to remove the 'programming' from a soldier's mind, and today he manages to get the same scientist - who even points out that there's a warrant out for the Doctor's arrest! - to help get Carstairs back to normal.

Aside from that, we've got Zoe's interrogation scene. It's a wonderfully written piece, and I love the way Padbury plays her responses to the questions, with a sense of real desperation that she just doesn't know the answers. In some ways, it's a shame that we don't get a proper date of birth pinned down for her, aside from the repeated statement that she was born 'in the 21st century' and that she comes from the 21st century (which, if nothing else, is another nail in the coffin for the idea that The Wheel in Space takes place in the year 2000).

I'm a little sorry that I've already mentioned just how great the cliffhangers are in this story, though, because today's provides another real blow - Jamie and the rebels emerge from the time machine and are instantly gunned down! They're really not giving the companions an easy ride on their way out...

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